Pangolin | |
---|---|
Faction | Splicers |
Tier | 2 |
Health | 90 |
Armor | 10 |
Move Range | 3 |
Move Type | Ground |
Max. Energy | 10 |
Pangolin is bio-engineered to be able to take incredible amounts of incoming damage without being hurt, it can even store up its own power by being attacked. Pangolin can also throw its enemies around as well as slow down their progression, making it a superb tank unit.
Overview[ | ]
Pangolin is a unit in the Splicers faction that is a tank in the truest sense. By going into its Hard Shell it becomes invulnerable to any incoming damage. Attacking Pangolin while in this state only makes it more powerful as it will come out of its shell with more energy. This stored energy can then be used to make its Spinning Attack last longer. When it's not tanking and spinning, it can throw allies and enemies alike to either put someone in a bad spot, or get superior positioning.
Abilities[ | ]
Active[ | ]
Draining Touch
A melee attack dealing Damage and slowing the target. Pangolin also gains 1 Energy from this attack.
Stats
Target: Unit
Affects: Enemy
Damage: 20
Delay: 3
Cooldown: 0
Range: 1-1
Hard Shell
Pangolin stuns itself for 2 Turns but becomes invulnerable in the process. After 1 Turn, Void Storm activates, dealing Damage to all adjacent units.
Stats
Target: Unit
Affects: Self
Delay: 5
Cooldown: 4
Range: 0-0
Duration: 2
Notes
- Void Storm deals 15 damage to all adjacent units.
- Void Storm lasts for 2 Turns. If possible, Pangolin will consume 3 stored Energy to extend Void Storm to 4 Turns.
Spinning Attack
Rolls to target hex, damaging any units passed through. Can roll up to two more times, consuming 1 Energy per roll.
Stats
Target: Unit
Affects: Any
Damage: 25
Delay: 3
Cooldown: 1
Range: 1-2
Notes
Flip
Pangolin throws target unit 1-3 hexes behind itself, dealing Damage on landing.
Stats
Target: Unit
Affects: Any
Damage: 25
Delay: 4
Cooldown: 3
Range: 1-1