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Umbra
Umbra
Faction Re-Linked
Tier 2
Health 70
Armor 0
Move Range 6
Move Type Ground
Max. Energy 0

Umbra's speciality is to hurt units that try to get away from it. After having attacked an enemy, they will knowingly carry an explosive charge controlled by Umbra. Umbra is also a quick fighter who has the ability to attack several units at once while also moving to safety.

Abilities[ | ]

Active[ | ]

Umbra DualWield

Dual Wield

Performs two attacks, either on two enemies or twice on the same enemy. Each attack deals 15 Damage and adds one Charge. With Overdrive active, adds 1 additional Charge and Shreds 5 Armor per attack.


Stats

Damage: 15

Delay: 1

Cooldown: 0

Range: 1-4

Umbra BlowOut

Blow Out

Fires at a hex in a direction dealing 20 Damage and adds 1 Charge then Leaps backwards in the opposite direction to a hex. With Overdrive active, adds 2 Charges instead, increases range with 1 hex and removes direction restrictions.


Stats

Damage: 20

Delay: 1

Cooldown: 2

Range: 1-3

Umbra Implosion

Implosion

Detonates all Charges using the Charge Link. Each Charge does 5 Damage. Every 2 Charges adds Stun for 1 Round up to 3 Rounds maximum. With Overdrive active, deal double Damage per Charge and all units with 6 or more Charges will be Executed. If an Execute is successful Umbra's Health is fully restored.


Stats

Damage: 5

Delay: 0

Cooldown: 0

Range: 0-0

Umbra Consolidation

Consolidation

Gains Overdrive for 2 Rounds which improves abilities; Dual Wield, Implosion and Blow Out. Damage dealt by Umbra during Overdrive will Heal Umbra. Gains Immunity until next turn.


Stats

Delay: 0

Cooldown: 2

Range: 0-0

Passive[ | ]

Umbra SelfCombustion

Self Combustion

Whenever a unit with Charges is 5 hexes or further away from Umbra it will cause the Charge Link to self combust and detonate the Charges. They deal 5 Damage per Charge. 3 Charges will add Stun for 1 Turn, 6 Charges or more will add Stun for 2 Turns.

Umbra Charge

Charge

When Umbra deals Damage, explosive Charges are added to the enemy unit.

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