Umbra | |
---|---|
Faction | Re-Linked |
Tier | 2 |
Health | 70 |
Armor | 0 |
Move Range | 6 |
Move Type | Ground |
Max. Energy | 0 |
Umbra's speciality is to hurt units that try to get away from it. After having attacked an enemy, they will knowingly carry an explosive charge controlled by Umbra. Umbra is also a quick fighter who has the ability to attack several units at once while also moving to safety.
Abilities[ | ]
Active[ | ]
Dual Wield
Performs two attacks, either on two enemies or twice on the same enemy. Each attack deals 15 Damage and adds one Charge. With Overdrive active, adds 1 additional Charge and Shreds 5 Armor per attack.
Stats
Damage: 15
Delay: 1
Cooldown: 0
Range: 1-4
Blow Out
Fires at a hex in a direction dealing 20 Damage and adds 1 Charge then Leaps backwards in the opposite direction to a hex. With Overdrive active, adds 2 Charges instead, increases range with 1 hex and removes direction restrictions.
Stats
Damage: 20
Delay: 1
Cooldown: 2
Range: 1-3
Implosion
Detonates all Charges using the Charge Link. Each Charge does 5 Damage. Every 2 Charges adds Stun for 1 Round up to 3 Rounds maximum. With Overdrive active, deal double Damage per Charge and all units with 6 or more Charges will be Executed. If an Execute is successful Umbra's Health is fully restored.
Stats
Damage: 5
Delay: 0
Cooldown: 0
Range: 0-0
Consolidation
Gains Overdrive for 2 Rounds which improves abilities; Dual Wield, Implosion and Blow Out. Damage dealt by Umbra during Overdrive will Heal Umbra. Gains Immunity until next turn.
Stats
Delay: 0
Cooldown: 2
Range: 0-0